Can someone please explain to me how to use gb.sound.playTrack(track, channel) properly?
All I know is that a track contains an array of patterns, and a few commands but I don’t know how to make a track array to use correctly with the command above. Currently my code is as follows:
const unsigned int track01[] PROGMEM = {p01,p01,p02,p03};
I also have a patternSet sorted, but how do I use that with the track too?
When I run it, it plays random sounds…
Ok, so to my understanding, when creating a track, don’t direct it to the patterns themselves, as they’re given an ID when making pattern sets…
PatternSet p01, p02, p03…
The command automatically gives them pattern IDs in order: p01 is ID 0, p02 is ID 1, p03 is 2…
So to play patterns p01, p02 then p03, put them in a track array: track[]{0,1,2,0xFFFF}
The last entry is a command to terminate the song when the track reaches the end.
the command is playTrack(track,0)
I think I got it right, I’ll give it a go. My next question is: is there a way to loop the track with a command?
As far as I know, there is no track loop command. (I think so)
Instead, use isPlaying () in the main loop and create a program to play when not playing.